Category Archives: Recording

Recording: Go With The Flow

Two of my favorite subjects in recording: signal flow and levels. Simple and often taken for granted, yet grasping them well is your safe haven in times of trouble.

Let’s start with signal flow. It’s basically a sound wave or an electric voltage (in this case music) that starts somewhere and ends up hitting our ears. It flows in a direction, with one thing outputting signal, and another receiving it as input. Its charming when someone wants to replicate the exact sound of an instrument that they’ve heard on another record. Easy, right? Well, an approximate is. But when you look at the signal flow, you begin to understand how unique every situation is, and how literally impossible it is to replicate any recorded sound truly exactly. Let’s say it’s a guitar you are recording. Following the signal flow goes something like this:

1) Fingers holding a pick pluck a string, which vibrates and creates a sound wave at a given frequency. How a person does this is as varied as the amount of humans there are.
2) This wave goes to the magnets of the guitar pickups.
3) The magnets turn this into an electric signal that goes through the wire and electronics of your guitar, out of the guitar output jack.
4) The guitar cable picks it up from there, and transfers it to the input of your pedals.
5) In and out of each pedal, until it goes out of the last pedal.
6) Another cable picks the signal up, and takes it to the input of an amp.
7) Then it runs through all of the amps circuitry, gets amplified accordingly (hopefully by tubes/valves), and then goes out of the output transformer.
8) Which goes into the speaker cable, and the speakers.
9) The speakers are another magnetic device, which receives the electronic version of the original sound wave generated by your pluck of the string, and the speaker cone moves back and forth pushing air in a way that replicates this waveform.
10) A microphone in front of the speaker captures this output with a small diaphragm that gets pushed by the air that is being pushed by the speaker, and turns this into another electronic signal.
11) This signal goes through the microphone electronics, and out into another cable.
l2) The cable takes it to a microphone preamplifier, which takes the small signal from the mic and turns it up louder.
13) Here’s where some options can occur. You might run the signal through more devices (eq or compressor), or you might go straight into your recording device. Let’s say you are recording on your computer through an interface like a Duet or something. So, the signal up to this point has been a solid waveform. Analog. But it is now converted into a digital representation of that. Which is like a connect the dots in reverse. 48,000 times a second, the converter takes a snapshot of the amplitude of the signal waveform, and that volume is a number. These numbers are output into your USB or Firewire cable into your computer. As these numbers are written to the hard disk in the form of a .wav file, a visual representation of this is displayed by your software. A connect the dots line that looks like an analog sound waveform.
14) Once in this state, the signal can be processed by plugins in the software, to reshape the waveform delightfully. And of course there’s the internal signal flow of your recording software, which can really frustrate you if you don’t understand it.
15) Back out of the computer it goes, through your USB or Firewire cable and into your interface.
16) This time, the numbers that are the dots that make up your pretend waveform are converted back into an analog, electrical signal.
17) Out of your interface it goes, into some sort of cable, connected either to your monitors, or headphones, where another speaker cone pushes air in a way that represents the signal’s amplitude and frequency.
18) Finally, this waveform as air molecules hits your eardrum, another diaphragm similar to a microphone, vibrates the bones in your ear accordingly, and turns that into an electric signal that your brain interprets as sound and music.

What could go wrong? A helluva lot, actually. Each step of the way is unique to every situation. Every cable, mic, string, converter, speaker…everything. And especially every ear, no two of which are exactly the same. No two people hear ANYthing exACTly the same.

Anyways, the point being: every step of the way is an opportunity for difference, improvement, and trouble. If you find yourself in a mess when you are recording, then it is in your best interest to understand every step your signal goes through, and what direction it’s travelling in while it goes through, so you can solve the problem. Ignorance of this may be bliss, but it is also embarrassing and costly when you lose time having to call someone who does know. Not to mention there is a unique delicacy of delight that comes from abusing the rules and practices that you know are good and right.

At every step along the way, the signal is at some sort of level. Volume, voltage, whatever. It has a measurable level. It is crucial to make sure that every point of connection between devices is matched appropriately. All ins and outs of devices are designed to operate at some optimal level. Ignorance of this is a great way to screw things up, and cause yourself grief. More specifically, I want to mention what level you actually record things to disk or tape. With tape, there was a whole set of rules, which have now been largely abandoned since tape has been largely abandoned. Things like, you couldn’t record high frequency stuff like cymbals too loudly on tape, or they would distort in a yucky way. Mid and low frequency stuff distorted nicely, though. In the digital world, its slightly different. There’s just a simple maximum volume you can record at (0dBFS), and you don’t want to go over it, or your waveform gets the rounded peaks harshly flattened in a way that sounds/feels yucky. But one step further, there are good practices that will help you maintain good sound and sanity. There are many great, searchable articles on this, but I’ll summarize with what my own methods are. I like to have my individual tracks maintain an average around -18dBFS, and hit peaks around -6dBFS. How do I measure or know these levels? My favorite plugin ever: The PSP Vintage Meter. I set the OVU reference level to -18. The needle will move a bit higher and more bass-oriented stuff, and a bit lower on more treble-oriented stuff. But it shows the average or RMS signal level in a way that I understand, even if it’s a bit old-fashioned. Reminds me of the meters on the tape machines I used to use. There are more metering plugins out there now, but this has been around for a long time, since I started recording in the computer 10 years ago, and is the one I like the most. For peaks, I just watch the metering in the software. It is usually good at showing with a little number what the peak of things like drums are hitting. Averaging that peak around -6dBFS keeps things balanced and cool, and most of all manageable. Your plugins will be more agreeable to those levels. Your mix will come together more easily, without having to keep pulling your master fader back.

For the master level, I strap another Vintage Meter on after all processing and set the OVU reference to -14. I’ll let the meter bump up to +3 a bit in loud sections. Basically, this replicates what we used to call a “hot tape level” (Which reminds me of my other favorite plugin, the one I’ve been waiting a long time for someone to make: FerricTDS from Variety Of Sound. Feels and sounds like my old MCI tape machine with Ampex 456 tape). When you mixed down to a half-inch tape machine, and you let it go that hot, it compressed and did awesome stuff. In other words, I use the old levels we used to use for tape machines and vinyl records and cassettes as my benchmarks. I tried to make super loud records back in the days when we first figured out you could, and it was fun. I mastered a demo for Jason of his band The Emergency that was the loudest record we’d ever heard at the time, which was kinda fun. But, the bummer is: it’s already loud. If you turn it up, it hurts. At least to me.

But, everyone’s ears are different.

PSP Vintage Meter and FerricTDS

Recording: Not Producing

Sometimes people ask me to teach the how to record, and/or produce. They are two different things, which beg distinction.

Recording is engineering. In an extreme representation, it is a person in a lab coat with a clipboard that looks like a scientist. That’s how it used to be, actually. Recordists were engineers, and no one else was allowed near the equipment. Microphone-placing, cable-running, button-pushing, switch-switching, knob-turning, fader-riding, tape-machine-operating, note-taking scientists.

Producing is human management. Pulling together the right people for each job (songwriters, musicians, star performers, arrangers, studio, engineers), managing the budget, keeping a keen oversight of the whole project, and making sure the people with the money and the people with the talent didn’t kill each other.

As time has gone on, it has blended. Now, a person usually says, “I’m a producer,” and what they mean is, “I know something about making music and how to record on my computer.” Basically, laughable to anyone brought up during the earlier eras of modern recording.

When I started, most places were recording on tape machines through large format consoles. I had taught myself the basics at home on my 4-track cassette machine, and so while making records in studios with my band, I observed enough to say, “This is the same thing, just bigger.” So I started asking questions and throwing myself into it. Before long, I valiantly proclaimed myself to be a producer/engineer, which Chris Colbert (who actually knew what he was doing) appropriately laughed at. But, this is how humans learn and progress, copying each other, and faking it to make it. Good for us.

Thankfully, even though I was an amateur bugger, he continued to answer my questions. In one of my favorite moments, I asked him how he recorded so well. It seemed effortless for him to get great sounds, and so I expected some magical, mystical thing that would blow my mind. He said, “I put a mic up in front of what I want to record, get a level to tape, and hit ‘record’.” Not exactly the epic secret of all recording-kind that I expected.

But, he was right. That’s what you do. That’s recording. What separates good recording from just recording is all the knowledge, wisdom and experience of doing it over and over again, watching and learning from others, and (in my opinion most importantly) understanding things like signal flow and levels (next post will be about them). If nothing else, those last two will get you out of trouble when you’re wondering why things are sounding wrong in a bad way.

You can learn to record, if you can understand that a microphone picks up sound, transfers it through a cable to some gear that adjusts the volume of it, to a device that records it. You’re a couple buttons, switches and mouse-clicks away from being someone who records.

Maybe not quite an Engineer. And definitely not necessarily a Producer. But, you’re recording, and it’s easier than ever.

Audio-Engineers

Recording: Get Some Perspective

Stereo recordings sound exciting. It is fundamentally natural for us, because that is how we hear life. And our sense of stereo hearing is geared for survival, so we can know that the predator is coming from over ‘there’. We are very keen to this localization of sounds. And it is amazing how much of this information we can determine from just two speakers.

When they first started making stereo recordings, it was usually just a stereo mic placement out in front of an orchestra, recorded live to a 2-track machine. The way the two mics were placed was the way you created the perspective. When multi-track tape machines became more available to popular music (in the early 60′s), it became possible to isolate certain instruments, and place them someplace specific in the stereo field. Early consoles sometimes only had a pan knob allowing left, right, or center. Nothing in between. So some records in the 60′s have the entire drum kit in the left speaker, and all the vocals in the right, etc. Odd, very non-reality kind of things. Basically, they were messing with perspective (and other drugs).

As the 70′s and 80′s went by, and more and more tracks were available and bigger and bigger consoles, the recordings had the ability to mess with perspective in a huge way. I grew up hearing these, and then was very confused when I would see bands play live, and it wouldn’t match (not to mention that they couldn’t sing or play as well as they “did” on the recording, a shame that has peaked in recent years). Not everyone was doing it, and looking back, favorite records like Appetite For Destruction and Back In Black stand the test of time probably for NOT going this route. But, once I learned how to make recordings, I was drawn in by the fun of messing with it, too. Pushing things up too loud in the mix to “pierce the veil,” as my friend Barrett (who has been mixing the Telegram stuff I’ve been producing) calls it, almost like an exaggerated 3D movie gag. Or ultra-panning the toms on the drums to create the widest, and impossible, drum fill.

But then I started asking questions about perspective, and discovered what I value the most. I like the sound of a band of actual musicians, playing live, and able to create all the dynamics and mystery and spaciousness they want. And you are listening to this band from the position of them facing you, like at a concert. I like to record drums with a stereo mic placement either in front of the kit (like, the M/S configuration I used on Frank Lenz on a Starflyer59 EP), or the XY overhead I’ve been using on everything (like Set To Sea and Young Cities) for a long time now, to capture their total sound (yet still be mono-compatible). I like to pan the other instruments as close to a place they would be in the room if you were standing in front of the band. By nature, it might create less falsely-exciting mixes, but, for me, it’s always more exciting to feel like you’re actually hearing people doing something real.

Barrett and I talked about it recently: it’s like asking yourself what kind of woman you prefer. All-natural? Slightly-enhanced? Totally-surgically-manipulated? I like all-natural girls who might wear a bit of make-up, but the beauty is in her humanity.

mic-technique

Recording: The First Recording

Think about it. If you were an ancient human, and you stumbled into a cave or canyon that had the right conditions, you would’ve been shocked to hear your voice echo back after you made a loud enough sound. Your first thought was probably that it must be someone else yelling back at you. Imagine how much it would freak you out to realize that it was, in fact, just…..you. And you could do it over and over again. The first recording.

When I was was a kid, we had a simple, mono cassette tape recorder that my friends and I would use to replicate this same basic phenomena. We made sounds, and listened back with astonishment and glee. Unrivaled fun. When I joined my first band, we would make recordings of our practices, either with a small mic plugged into a home stereo, or a ghetto blaster that had a built-in mic. They did the trick, and with their automatic compression, made things actually sound kind of awesome.

A while back, I had the honor of recording an album that was tracked and mixed in mono. Very fun and challenging. One of my favorite experiences as an engineer. For the first half of the last century, nobody heard anything other than mono recordings. All the information of a big band or orchestra, captured and transmitted through one, single channel of audio. “Pet Sounds” by the Beach Boys, an album that actually helped challenge The Beatles to do “Sgt. Pepper”? Mono. So this is my challenge and recommendation to anyone (and myself) recording music: does it work in mono? Can you fit all 73 of those tracks in Logic into mono? Give it a test, and it might help you clear some unnecessary things out of that recording. And better yet, if you want to know how good of a song you have on your hands, record a live performance of it straight into your iPhone or laptop mic. Not compelling? Not filled with glee? Maybe the song isn’t worth recording yet, then.

Panasonic tape recorder

Recording: It’s How You Use It

(Nerd Alert)

Did a mix of a song this week on an inexpensive laptop using a $40 music DAW software platform, and plugins that were all free downloads. Not hacks/cracks, but actually just free and awesome. It came out good. Given more time to get to know the plugins, this will be totally fine.

10 years ago, we (producers/engineers) were in transition from the world of tape machines and consoles to the new world of computer-based recording. I was starting to do basic tracking on tape, and then loading it into a computer for editing and final overdubs. Not long after, we were attempting mixes done completely in the computer as well. Everyone was unsure of the viability of this new technology. After listening to the warmth of tape for years, we all thought stuff done in the computer sounded like shit. Brittle, two-dimensional, and characterless. But convenience would win, as it always does, and we could feel the pain of knowing that the old ways, which were undoubtedly better-sounding, were going to go away. I was building hot rod computers out of specific parts that could be had for cheap, and over-clocked (and subsequently overheated) to achieve reasonable results. (These computers far out-paced any Apple computers available for a long while, and were actually affordable. It wasn’t until Apple’s started using the same Intel-based platforms as PCs that they became genuinely usable for big projects.)

However, the world of software was in its infancy, and very few companies had any real information on how things really worked. And support was hard to find. In our camp, we quickly latched onto the German software companies because they had features that were highly advanced and better than others. ProTools, today’s industry-leading software, was a joke to us back then, requiring expensive hardware and lacking features that seemed obvious. Recently, they just released a version (PT9) that runs on any computer with any interface (instead of being tied to one of their expensive hardware devices) that has full plugin delay compensation. Samplitude had that 10 years ago. Cubase soon after. The Germans, as usual, had the better tech figured out sooner.

So why did it become a ProTools world? They made it easy. An integrated solution. Anybody could get one of their packages and theoretically be up and running. That why Logic is currently a popular platform. Apple bought Logic from Emagic (another German company, I believe), and made a junior version that came on every computer (Garage Band). Frustrated by its limitations? Easy, just upgrade to Logic. ProTools had the same racket going for years. Buy the LE version, which is purposely limited, get frustrated, and eventually upgrade for a huge expense to their Mix or HD platform. That is, if you wanna be a ‘pro’.

Now, though, everything is different. People have been listening to fully digital recordings for over a decade now, so they don’t know the analog they are missing. And the availability of free software is easy to find and of a high quality. And ProTools can be used in any hardware scenario you’ve got. The playing field of recording technology has been fairly leveled. So what’s gonna be the difference? The song. Which is actually the same as its always been. A compelling artist singing a kick-ass song. Now, however, just recorded whatever way you want.